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Changelog

What changed in the tomb, and on the wall around it. Newest first. Feed

0.0.1

The first door

The tomb opens to the public. Act I, the first age by the river, and a valley still in red draft.

Date
Game
4434438

This is the tomb behind Play right now.

In the tomb

Wake

  • A swallow flies into a lone desert gate and never comes out. Follow it into an unfinished, painted chamber.
  • Pick up the painter's mallet, chip limestone and malachite, and mend the broken quern before it will grind.
  • Fire green powder and sand in the old kiln. FIRST BLUE: the first cake of Egyptian blue.
  • The frieze on the wall is your quest log: each panel goes from blank to red draft to ink to colour as you work.
  • Paint the false door with thirty strokes of blue. Build querns and lay channels (THE PLAN), mend the smashed trough (WATER CARRIES), set a tip hammer and a sand chute (IT RUNS), and watch the door paint itself. THE DOOR OPENS.

Through the door

  • The Hall of Doors: a long painted gallery of eight niches under a starred ceiling.
  • Paint the first niche and step out onto the River Landing, on the other side of the wall.
  • A sealed granary on the floodplain. Paint its door and walk inside: domed halls of grain behind one small door.

The Water Obeys

  • Your satchel holds five kinds. When it fills, baskets appear, then labelled jars whose painted dockets read from across the quay.
  • Silt traps, reed cutters, a repairable brick mould, a weir that splits one channel into three, a weaver's frame and the shaduf.
  • Water carries items for sixteen stones, then lies still. Set a shaduf lift into it and it runs again. THE WATER OBEYS.
  • Bricks dry in batches on the guild's drying yard. Choose a machine's recipe on the machine itself. Evaporate natron in pans.
  • Raise the Nilometer staff to read any channel's flow. Offer bricks, baskets and blue at Stela I in the Hall.

The valley

  • A five by six kilometre valley that streams in as you walk: the river, cliffs, pyramids and temple pylons on the skyline.
  • Unrestored land is drawn in red ochre. Restore a region and it inks into colour from its landmark.
  • A ten-minute day: dawn, noon, dusk, and lapis nights with gold stars and glowing kilns.
  • Outside the gate: the strikers' camp, a dry well, ten seated figures with folded arms.

Voices without words

  • A hand inks lines of hieroglyphs on the walls while you rest. Each glyph gains its meaning only once you have learned it.
  • Every machine is an instrument on one slow beat. A hungry kiln is a missing note.
  • Small secrets in the chamber for those who look closely.

Smoother

  • Faster frames, fewer stutters on first sight, and more of the world warmed up behind the loading screen.

On the wall

  1. 0.0.1-e
    • The changelog moves into the header. Credits rest at the foot of the wall, and the section links are gone: the page is meant to be walked, top to bottom.
    • Lighter and quicker: the first screen arrives in about a third of the bytes, with smaller fonts, sharper-for-their-size images, and a soft preview of every picture while it loads.
  2. 0.0.1-d
    • This changelog, its feed, and a version mark at the foot of every page.
    • Each deploy now pins the exact game behind Play, so the site can change without changing the tomb.
  3. 0.0.1-c08df1a6
    • New words throughout: fragments of the tomb's story instead of a feature list.
    • Glyph lines that become readable as you explore the page, a bird that flies into the door, a door that paints itself blue under your cursor.
    • A room that was never painted, for those who find the last star. And something for anyone who knows the old code.
  4. 0.0.1-b305a9de
    • Repainted in the game's own hand: papyrus cards, ink outlines, the starred ceiling, a blue false door to play.
    • The ages shown as a frieze, painted, inked or still in red draft. A lapis night for dark mode.
  5. 0.0.1-a22b5d49 69129d0
    • ink.hona.dev goes up: screenshots, a short description, and the game at /play, free in the browser.